The Wing Commander 1 Remake project is a modification for Flight Commander made by Kevin Caccamo. Flight Commander is a game which was programmed and coded by Eddie Benowitz.
This website gives you all you need to know about the wc1 remake project. All screenshots are taken by the ultima online screenshot utility. Ships have been converted from Wing Commander: Unknown Enemy, and the X-Wing Alliance TC. The project used a variety of tools available from the flight commander website (flightcommander.solsector.net) and thomas bruckner's website (tbruckner.esmartweb.com). Look on the flight commander website for more details on how to play flight commander.
This site uses Dreamweaver MX 2004 to make it more compatible with linux systems. Apparently, microsoft has phased out a feature of Frontpage that we once used.
Whoa! It's 2008 already? Time flies fast, doesn't it?! Anyways, WC1 Remake has won the FC Mod of the year 2007 award. A big thanks to all who support this mod, and Happy new year!
Tuesday, August 28, 2007
Finally, I have minefields in WC1 Remake! Eddie Benowitz offered some assistance with my script function and I was able to get a lua script-created minefield working! Apparently, I had to make the mission completely script controlled before it worked.
Saturday, August 11, 2007
Apparently, Spertallica downloaded the WC1 Remake and found that I had left out some files which the game needed. I made a small patch for him. You'll need to download it and apply it if you have downloaded WC1 Remake Standalone release on August 10. Thank you.
Friday, August 10, 2007
Happy birthday, Wing Commander CIC! I celebrate your ninth birthday by releasing my final version of the Standalone WC1 Remake. Your party was pretty awesome! The amount of updates you had on that day was truly astonishing! The Wing Commander Arena contest entries were pretty amazing too, especially the Wing Commander: Secret ops graphics modifications featuring new nebulas and the hi-res HUD stuff, too. Most of all, the Wing Commander Wiki (WCPedia) is up!
You guys are a truly astonishing community! I love being a part of WC CIC and I probably could not find anything better to do without you guys.
Wednesday, August 1, 2007
I'm back to work on the WC1 Remake! I'm hopefully going to release a standalone version of it, which will be much better than just an addon for FC. Here's a rundown of the features:
- FC 1.5 Upgrade
- Green comm videos
- Dakota/Port Hedland systems
- New pre/post-briefing videos from WC1
- Rebalanced guns/missiles
- WC1 Gameflow
I will (hopefully) release it August 10, 2007.
And if you're wondering if anything else happened, the downloads section has been revamped, and some new items have been added! Enjoy.
Friday, June 15, 2007
I believe it's about time we had an update! I have been working on the WC1 Remake again and I have started creating mission briefings.
The raptor also got updated! I was quite dissatisfied with it's large size, so I reconverted it. Hopefully, it's size is more comparable to the original Wing Commander Raptor.
Speaking of updates, I added a new section to the progress page: Briefings.
Thursday, May 24, 2007
I have released the WC1 Remake again, but this release has the replaced music (Bar and simulator) and the new crosshairs. Enjoy!
Tuesday, May 22, 2007
I have made a lot of updates so far on Wing Commander 1 Remake. I have started to add features like Kilrathi minefields.
The real news is that Wing Commander 1 Remake has a new crosshair from WC1, but it looks even better than the original!
Also look out for a standalone release of WC1 Remake, COMING SOON!!
Friday, April 27, 2007
The new release of the Wing Commander 1 Remake project is now out and the downloads page has been updated.
I have conducted a "test run" of Wing Commander 1 Remake with another copy of Flight Commander. I added in what I forgot, and hopefully, it will work alright.
Sunday, April 22, 2007
I am extremely sorry about neglecting a new release of WC1 Remake. I do have 3A, 3B, and 3C done as of now, but there are still some HUGE bugs to work out in the scripts and missions, so I will be busy with that.
For example, at the end of mission wc1s3bm3, when you go back to the Tiger's claw, the mission checks to see if you have won or lost. Objective_setState is called and the program says "Objective_setState is a nil value." I DO NOT LIKE NIL AT ALL!
Friday, April 6, 2007
Episode 3A and 3B are complete! I will try to get Episode 3C (Cheng-du System) done before the easter weekend is over. A new release of WC1 Remake will come soon...
Saturday, March 31, 2007
Wing Commander 1 Remake has a Dorkir!! Thanks to me and Wings3d, or this would never have been possible. The texture coordinates were modified with Milkshape 3D and the texture was created by me and "texturized" in Microsoft photo editor. The progress page has been updated. At last, but not least, all recent news has been moved to the top of the page while the earlier news is at the bottom.
Thursday, March 8, 2007
It's about time I put the newer news at the top of the page. Wow. Anyways, I got rid of the old startup screen for a nice new one that looks a little bit more like the Wing Commander intro movie. From now on, I will want to make site updates, like putting the more recent news at the top of the page so you won't have to scroll down (annoying?) and so that the site is more realistic.
Sunday, March 4, 2007
I am sorry about the lack of site updates. I got a computer upgrade at Christmas time. When I had my computer upgraded, the operating system was changed to Windows XP. I also got a new hard drive which held more items. I did not install Macromedia stuff like Dreamweaver and Fireworks until just recently.
Anyways, I have started to play around with mission briefings. I position the objects such as the player, navpoints, etc. in the FC Mission Editor and I do the rest from scratch with a normal text editor. Just so you know, it has not been going very well. I took a screenshot of it and posted it on the screenshots page. Also, I made various site updates.
Sunday, May 28, 2006
Now Announcing... The Final Release of the WC1 Remake Gold Edition! Now featuring even more stuff:
- Revamped Ships
- Meshes and Textures from the XWA WCTC
- Constants.xml modification for eject pickup scenes
- Old Dauntless Mesh for Tiger's Claw Mesh
- Two new Screenshots
- New 2D Image for Drayman
- New Music in Sim Missions (Press space to skip mini-briefing)
Saturday, April 22, 2006
I released a totally new version, including all files (By Eddie's Request) And a few debugged missions along with a note to mission programmers who fail so often at getting the right results for ship-related objectives.
Added a link to the downloads page to the XnView website where you can get NConvert.
Friday, March 17, 2006
I released the WC1 Remake Gold Edition. It has everything included as promised, except Episode 3, but that is a way long gone promise. Instead, I made the losing path for Episode 2. I cannot even make Episode 3 because I have some voice acting that needs to be done by some fans for Angel's voice.
I made an update to the WC:SO Grendel with a fixed hardpoint for the tachyon guns. Much more like Starlancer, but what a blast from the past it is.
Monday, March 13, 2006
I updated the site with two new shots. One of the WCMDF Hornet BETA, which I am never going to release, and a clearer view of the Grendel in Wing Commander: Secret Ops
Credit for the WCMDF Hornet goes to Howard Day and Towlyn. The texture conversion was done by NCONVERT.EXE. The yellow theme was done with Macromedia Fireworks MX 2004
Thursday, March 9, 2006
Today, an unusual bus cancellation was issued because of freezing rain. Because of that, I updated the screenshots page with a good view of the new WC1 Remake menus.
I also updated the Wing Commander: Secret Ops grendel download for anyone who wants a grendel that's NOT transparent.
I may have a bit easier time converting meshes to WC: Secret Ops thanks to an upgrade to Biturn and some REALLY BIG help from Macromedia Fireworks MX 2004 and NCONVERT.EXE. I am actually considering releasing NCONVERT.EXE with the WC1 Remake Gold Edition. See the forum thread for details.
Sunday, March 5, 2006
I did a small update to the site. Now has two new screenshots, an updated FC Grendel Download, and a WC:SO Grendel Download
Monday, February 13, 2006
I'm sorry that it has been a long time since I got to work on this project, but I have been busy on other things. I had to do at least two research projects at the same time. I changed the text above the FC Mod of the Year award so it is more age-appropriate for me and any other people who view this site.
Tuesday, January 3, 2006
Updated the site to a ruthsarian layout called Skidoo. There is much to be done in so little time. Signed up for an agreement with Iceblade to make a historical mission for Ranger's Glory. I also need to make a losing path for the second episode and make scripts for the losing path too. I will call it "WC1 Remake Gold Edition"
Sunday, January 1, 2006
Hey guys! We got a site update for you! This project has won the FC Mod of the year voting contest. I am putting a new section of the site up showing you some behind-the-scenes points about the mod. I am wishing I could release the improved script and mission pack soon.
Wednesday, December 21, 2005
Started working on a script and improved mission pack. I had to start working on this project soon, because lately, no progress has been made. I hope I can upgrade this page with a Ruthsarian Stylesheet for a cool layout.
Friday, December 2, 2005
Sorry for no update in a while. I updated the WC1 Remake Demo ZIP File so now you have the full enyo system campaign. This was a long time ago, but I did a test run of WC1 Remake in a Flight Commander Version 1.3. I recommend you re-download your demo copies of WC1 Remake.
Wednesday, November 23, 2005
Added a download to the downloads page. It's the Starlancer Grendel for Flight Commander! You can have your fun with that while I work on Episode 3. It has not even started yet. Also updated the screenshots with another screenshot.
Sunday, November 20, 2005
I updated the screenshots with the new krant texture by photo editor. I hope it looks good like it should.
Why another Silly update? There's another screenshot headed your way and instead of the "here" pointing to the ZIP file, it now points to the instructions and the screenshot is a clearer view of the nitty-gritty Krant texture (LOL.)Many Many Hours Later...Retextured the Jalthi and reworked it. Please do not give me any rough comments. A picture can be found in the screenshots. Also registered at the CIC. You can contact me at the WC1 Remake thread. Following the link will take you to the thread. I need to get started on episode 3, since I have the ships. Really overdue on updating the progress page. Sorry.
Saturday, November 19, 2005
Played around with Microsoft Photo editor and came up with a good idea. I tried a few effects, but many to no avail. The last effect I used was the texturizer with a Sandstone setting with a top light position, 50% Scale (Minimum), and 5 for the Relief value. It still looked great! Updating your WC1 Remake Demo ZIP Now... Also put 2 new screenies up. Gotta check them out. Much Later...Did the same above with photo editor with the Krant texture, but I made the light go diagonal this time so it looks more generic. Uploaded an update. It looks much much better now that photo editor has done it.
Tuesday, November 14, 2005
Continued retexturing the krant. At least the new textures did not look as bad as I had suspected they would look. I textured another model and it turned out looking great. Oddly enough, I do not have to go to school today. Eder, please send me an e-mail telling me about your opinion on retexturing it. I am retexturing the model based on how you textured it. If there is red, I paint red over it, not that I use the exact same color as you did. But I use the colours that are availible.
I retextured the Krant. Take a look at it in the screenshots. It shows a picture of the krant's new texture in gameplay. I tried to revise the texture as well as I could to make sure none of those pixels looked like they belonged to Eder. I am also trying to get permission to use the Standoff Jalthi mesh. I also fixed the link to the Links section of the site. Now I need to get a new version of WC1 Remake online ASAP.
5 Seconds Later...
WC1 Remake with the new krant texture is up and ready to download. I would ask everyone to re-download their copies of WC1 Remake to make them legal. There has been a hassle at the forums. Now the high detail hornet replaces the Standoff hornet. Credit and recognition goes to Towlyn and Howard Day at WCMDF
Wow! I got to do a lot on WC1 Remake today. Redid the Startup screen and a bunch of other things. Episode 2 was released as a result of working. I probably need some action and some rest.
Sunday, November 13, 2005
Upgraded to flight commander 1.2 (no longer alpha.) I have to retexture the models I "stole" from standoff so that it does not look like standoff. It's going to be a pretty poor job, indeed.
Tuesday, November 1, 2005
Added a links section so you can see other Wing Commander sites and what they have in stock for you.
Sunday, October 30, 2005
It's so close to halloween. Well, at least I got the comms for Paladin. Gonna need to play the missions for extra data about CAP 1, CAP 2, etc.
Sunday, October 23, 2005
Updated the progress page with my updates and my latest thinking. I am sure I am getting the hang of Dreamweaver by now. I wish so badly I had the comms for the second episode. It's hard work, but Episode 2 should start soon.
Wednesday, October 18, 2005
I updated the zip file with new cockpit textures a few days ago. I wish to start working on system 2 which is McAuliffe and release it once I am finished. McAuliffe files will include a Ralari.
Tuesday, October 11, 2005
Updated the credits, progress page and downloads and reworked the download of the demo. I sort of re-released the demo so that you could have all the fabulous updates I have put into this package.
Sunday, October 9, 2005
Made a few updates to the site through dreamweaver. As you can see, the dates are now green, so you can distinguish them easier. I hope the site gets published soon.
Tuesday, September 13, 2005
I imported the drayman using 3DWin5 and did several modifications. I also simulated my modifications with MS3D. The changes appeared in MS3D almost as if I did the changes in milkshape itself!
Monday, September 12, 2005
I upgraded this site to Dreamweaver MX 2004. Second Week of school. Lots of progress that I need to share.First of all, I downloaded cyberion's drayman and converted it. No luck. I am not going to use it. Thanks anyway! I could use it in the futureDownloaded a model of the hornet fighter and made it into the High detail hornet optional update. I give credit to Howard Day and Towlyn at WC MDF for the hornet. This was not easy. I had to rotate it, move it, and scale it down. I did this with 3Dwin5 that comes with Rheingold 3d. I also simulate my actions with Milkshape 3D before I modify anything with 3Dwin5. High detail hornet is just a new mesh with a new texture that looks better. The guns are now long. Take a look at the screenshots to see for yourself.
Tuesday, August 30, 2005
SCHOOL IS ONLY TWO DAYS AWAY! YIKES!
But wing commander 1 remake mod is released! Yes! go have some fun!
Thursday, August 25, 2005
The school year is getting closer and closer. I only have a few more things to do.Fixed the Tiger's Claw so you can land. It's really become a Capship. I might need to add LR lasers for the kilrathi so they can damage the Tiger's Claw.I made the Salthi Weaker. It is not fair that it is fairly maneuverable and well-shielded. So I simply downgraded the shields. Started working on a preview for the future of Wc1 Remake. Also have to remove the guest book because I might get spam. Instead, You will need to e-mail your comments to me. I will try and get the mission 2 briefing fiction today.
Tuesday, August 23, 2005
Imported the Raptor
Imported the Tiger's Claw (One big bug, but it's fixed now)
Now for the Kilrathi Capships:
Imported The Dralthi
Imported The Rapier with fixed hardpoints.
Now I only have these ships to import:
- Tiger's Claw
Monday, August 22, 2005
I decided which meshes to import from Eddie B's Ship Pack. Here is a list:- Dralthi
- Tiger's Claw
I am also going to need to import the engine and thruster hardpoints.
Sunday, August 21, 2005
Well, I am 13 and I have decided to make an appearance. It seems that Eddie Benowitz has been up to something... I found a ship pack that includes ships from Wc1, Wc2, Wc3, Wc4 and Wc: Armada. I hope to use some of these ships in the project, as it will be a great step forward in the future. BTW, Today is my birthday!
Thursday, August 11, 2005
The Krant has been imported along with it's 2d image. You now face Krants on your third simulator mission. Also added 4 simulator missions where you fly kilrathi fighters, but you face confed fighters! Added intro section to the site. Don't forget a little update to the progress page
Monday, August 8, 2005
A bit of small updates to the simulator. Added Simulator Mission Descriptions, Renamed Simulator Missions. I'm planning to add more ace ships to the Remake.
Started the fiction and I am done with the first fiction xml. I will need to include briefings in the fiction xml. They are really hard to do.
Sunday, August 7, 2005
Haha! We have not seen an update for a little while. Added a 2D image and reworked the ships. Now they don't run away, but they are a little tougher. The kilrathi "ace ships" now have boosted shields. Also upgraded to Flight Commander 1.2 and changed the refueler mesh to a rapier mesh and the devil ray mesh to a gratha mesh for eject pickup scenes. All cockpits have a new HUD. I hope you enjoy it as much as I do.
Wednesday, July 20, 2005
Reworked the kilrathi ships and added 2d images for some ships. I do not understand why they are always running away from you.
Tuesday, July 19, 2005
Reworked the confed ships' armor, shields and hitpoints to be more like WC1. Also reworked the three energy weapons based on the data from Wing Commander CIC. Hopefully, I can rework the kilrathi ships soon. Sorry about the infinite power generator and the infinite afterburner fuel, but there is no data about that in WC CIC.
The New Startup Screen