NOTE: If you're looking for Thomas Bruckner's utilities, they can be found here.
Wing Blender is an import/export plugin for Blender 2.65+ that allows you to export a VISION engine (Wing Commander: Prophecy, Wing Commander: Secret Ops) IFF 3D model, or import a VISION engine IFF 3D model into Blender.
This means you'll be able to do most of your work in Blender, and then export
it directly to VISION engine
.IFF format without the need to use other programs
to set or modify model metadata, such as the collision sphere, center/radius of
each LOD, or hardpoints.
This project is the successor to OBJ2WCP, a poorly-written Java OBJ->XMF converter.
- LOD mesh support.
- Customization of collision sphere, LOD ranges, and other metadata. Such metadata is automatically generated if a custom value is not found.
- Detection and "translation" of numeric texture file names.
For example, if your Blender model uses a texture file named
424242.png, the exported IFF model will use
- Import/export support for flat colour materials. If you have no valid (uv-mapped image) textures assigned to a material in your model, the exporter will treat it as a flat colour material.
- Child objects are exported along with the main object.