$Max Escort Ships: 8
$Length Unit Multiplier: 6.4
$Wireframe Targetbox: 1
$Lock Wireframe Mode: YES

#Gauge Config
   $Base: (1024, 768)
   $Required Aspect: Full Screen
   $Min: (800, 600)
   $Max: (1280, 960)
   $Gauges:      
      +Messages:
         Position: (5, 5)
      +Training Messages:
         Position: (379, 125)
      +Multiplayer Messages:
         Position: (8, 240)
      +Support:
         Position: (459, 534)
      +Damage:
         Position: (440, 56)
      +Wingman Status:
         Position: (932, 144)
      +Auto Speed:
         Position: (960, 672)
      +Auto Target:
         Position: (960, 648)
      +Countermeasures:
         Position: (880, 602)
      +Talking Head:
         Position: (5, 56)
      +Directives:
         Position: (5, 278)
      +Weapons:
         Position: (880, 525)
      +Objective Notify:
         Position: (436, 184)
      +Squad Message:
         Position: (680, 581)
      +Player Shields:
         Position: (694, 670)
      +Target Shields:
         Position: (220, 670)
      +Escort View:
         Position: (865, 330)
      +ETS Weapons:
         Position: (880, 648)
      +ETS Shields:
         Position: (898, 648)
      +ETS Engines:
         Position: (916, 648)
      +Target Monitor:
         Position: (5, 590)
      +Extra Target Data:
         Position: (5, 552)
      +Radar:
         Position: (411, 590)
      ; If you want different types of radar running, be my guest
      ;+Radar Orb: 
      ;   Position: (411, 590)         
      +Afterburner Energy:
         Position: (344, 643)
      +Text Warnings:
         Position: (512, 275)
      +Center Reticle:
         Position: (488, 361)
         Filename: crshair
      +Mini Target Shields:
         Position: (497, 470)
      +Throttle:
         Position: (346, 269)
      +Threat Indicator:
         Position: (574, 269)
      +Voice Status:
         position: (5, 165)
      +Ping:
         Position: (896, 5)
      +Lag:
         Position: (627, 529)
      +Supernova:
         Position: (170, 170)
      
      +Target Brackets:          ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
      +Lead Indicator:
      +Lock Indicator:
      +Offscreen Indicator:
      +Hostile Triangle:
         Position: (512, 387)
      +Target Triangle:
         Position: (512, 387)
      +Missile Triangles:
         Position: (512, 387)
      +Orientation Tee:
         Position: (512, 387)
      +Weapon Energy:
         Position: (596, 643)
      +Mission Time:
         Position: (969, 716)
      +Kills:
         Position: (880, 624)
      ; FS1 specific gauge
      ;+Weapon Linking:
      ;   Position: (598, 387)
      ; Komet's lead sight. Looks for "leadsight.ani"
      ;+Lead Sight: default
   $End Gauges
#End

#Gauge Config
	$Base: (1280, 720)					
	$Required Aspect: Wide Screen 		
	$Min: (1280, 720)
	$Max: (1360, 768)
	$Gauges:		
		+Messages: 
			Position: (4, 4)
		    Max Width: 1278
		    Line Height: 10
		+Training Messages: 
			Position: (497, 138)
		+Multiplayer Messages:
			Position: (8, 240)
		+Support: 
			Position: (459, 534)
		+Damage: 
			Position: (564, 51)
		+Wingman Status: 
			Position: (1192, 210)
		+Auto Speed:
			Position: (1200, 643)
		+Auto Target:
			Position: (1200, 619)
		+Countermeasures:
			Position: (1139, 572)
		+Talking Head: 
			Position: (4, 56)
		+Directives: 
			Position: (4, 391)
		+Weapons: 
			Position: (1139, 495)
		+Objective Notify: 
			Position: (564, 209)
		+Squad Message: 
			Position: (935, 587)
		+Player Shields: 
			Position: (806, 608)
		+Target Shields: 
			Position: (378, 608)
		+Escort View: 
			Position: (1129, 391)
		+ETS Weapons: 
			Position: (1139, 618)
		+ETS Shields: 
			Position: (1157, 618)
		+ETS Engines: 
			Position: (1175, 618)
		+Target Monitor: 
			Position: (4, 560)
		+Extra Target Data:
			Position: (4, 532)
		+Radar: 
			Position: (547, 550)
		; If you want different types of radar running, be my guest
		;+Radar Orb:  
		;	Position: (411, 590)			
		+Afterburner Energy: 
			Position: (502, 584)
		+Text Warnings: 
			Position: (640, 250)
		+Center Reticle: 
			Position: (616, 337)
			Filename: crshair
		+Mini Target Shields:
			Position: (624, 417)
	  	    3 Digit Hull Offsets: (6, 6)
		    2 Digit Hull Offsets: (10, 6)
		    1 Digit Hull Offsets: (13, 6)
		+Throttle: 
			Position: (480, 230)
		+Threat Indicator: 
			Position: (696, 230)
		+Voice Status: 
			position: (5, 165)
		+Ping: 
			Position: (896, 5)
		+Lag:
			Position: (627, 529)
		+Supernova: 
			Position: (170, 170)
		
		+Target Brackets: 			; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
		+Lead Indicator:
		+Lock Indicator:
		+Offscreen Indicator:
		+Hostile Triangle: 
			Position: (640, 360) ; Centre of the screen
		+Target Triangle: 
			Position: (640, 360)
		+Missile Triangles: 
			Position: (640, 360)
		+Orientation Tee: 
			Position: (640, 360)
		+Weapon Energy: 
			Position: (708, 584)
		+Mission Time: 
			Position: (1200, 672)
		+Kills: 
			Position: (1139, 594)
		; FS1 specific gauge
		;+Weapon Linking: 
		;	Position: (598, 387)
		; Komet's lead sight. Looks for "leadsight.ani"
		;+Lead Sight: default
	$End Gauges
#End

#Gauge Config
   $Base: (1280, 1024)
   $Required Aspect: Full Screen       
   $Min: (1280, 1024)
   $Gauges:      
      +Messages:
         Position: (4, 4)
		 Max Width: 1278
		 Line Height: 10
      +Training Messages:
         Position: (506, 215)
      +Multiplayer Messages:
         Position: (8, 240)
      +Support:
         Position: (459, 534)
      +Damage:
         Position: (562, 110)
      +Wingman Status:
         Position: (1192, 258)
      +Auto Speed:
         Position: (1220, 953)
      +Auto Target:
         Position: (1220, 929)
      +Countermeasures:
         Position: (1140, 883)
      +Talking Head:
         Position: (4, 56)
      +Directives:
         Position: (4, 474)
      +Weapons:
         Position: (1140, 806)
      +Objective Notify:
         Position: (562, 305)
      +Squad Message:
         Position: (929, 894)
      +Player Shields:
         Position: (792, 920)
      +Target Shields:
         Position: (375, 920)
      +Escort View:
         Position: (1128, 474)
      +ETS Weapons:
         Position: (1140, 929)
      +ETS Shields:
         Position: (1158, 929)
      +ETS Engines:
         Position: (1176, 929)
      +Target Monitor:
         Position: (4, 865)
      +Extra Target Data:
         Position: (4, 839)
      +Radar:
         Position: (540, 849)
      ; If you want different types of radar running, be my guest
      ;+Radar Orb: 
      ;   Position: (411, 590)         
      +Afterburner Energy:
         Position: (499, 887)
      +Text Warnings:
         Position: (640, 365)
      +Center Reticle:
         Position: (616, 489)
         Filename: crshair
      +Mini Target Shields:
         Position: (625, 586)
		 3 Digit Hull Offsets: (6, 6)
		 2 Digit Hull Offsets: (10, 6)
		 1 Digit Hull Offsets: (13, 6)
      +Throttle:
         Position: (483, 379)
      +Threat Indicator:
         Position: (690, 379)
      +Voice Status:
         position: (5, 165)
      +Ping:
         Position: (896, 5)
      +Lag:
         Position: (627, 529)
      +Supernova:
         Position: (170, 170)
      
      +Target Brackets:          ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
      +Lead Indicator:
      +Lock Indicator:
      +Offscreen Indicator:
      +Hostile Triangle:
         Position: (640, 512)
      +Target Triangle:
         Position: (640, 512)
      +Missile Triangles:
         Position: (640, 512)
      +Orientation Tee:
         Position: (640, 512)
      +Weapon Energy:
         Position: (694, 887)
      +Mission Time:
         Position: (1229, 997)
      +Kills:
         Position: (1140, 905)
      ; FS1 specific gauge
      ;+Weapon Linking:
      ;   Position: (598, 387)
      ; Komet's lead sight. Looks for "leadsight.ani"
      ;+Lead Sight: default
   $End Gauges
#End

#Gauge Config
	$Base: (1680, 1050)					
	$Required Aspect: Wide Screen 		
	$Min: (1680, 1050)
	$Max: (2560, 1600)
	$Gauges:		
		+Messages: 
			Position: (4, 4)
		    Max Width: 1678
		    Line Height: 10
		+Training Messages: 
			Position: (698, 265)
		+Multiplayer Messages:
			Position: (8, 240)
		+Support: 
			Position: (459, 534)
		+Damage: 
			Position: (765, 115)
		+Wingman Status: 
			Position: (1591, 237)
		+Auto Speed:
			Position: (1619, 978)
		+Auto Target:
			Position: (1619, 954)
		+Countermeasures:
			Position: (1558, 907)
		+Talking Head: 
			Position: (4, 56)
		+Directives: 
			Position: (4, 511)
		+Weapons: 
			Position: (1538, 556)
		+Objective Notify: 
			Position: (765, 366)
		+Squad Message: 
			Position: (1244, 917)
		+Player Shields: 
			Position: (994, 943)
		+Target Shields: 
			Position: (566, 943)
		+Escort View: 
			Position: (1527, 446)
		+ETS Weapons: 
			Position: (1558, 953)
		+ETS Shields: 
			Position: (1576, 953)
		+ETS Engines: 
			Position: (1594, 953)
		+Target Monitor: 
			Position: (4, 887)
		+Extra Target Data:
			Position: (4, 859)
		+Radar: 
			Position: (735, 882)
		; If you want different types of radar running, be my guest
		;+Radar Orb:  
		;	Position: (411, 590)			
		+Afterburner Energy: 
			Position: (690, 916)
		+Text Warnings: 
			Position: (840, 230)
		+Center Reticle: 
			Position: (816, 502)
			Filename: crshair
		+Mini Target Shields:
			Position: (824, 586)
	  	    3 Digit Hull Offsets: (6, 6)
		    2 Digit Hull Offsets: (10, 6)
		    1 Digit Hull Offsets: (13, 6)
		+Throttle: 
			Position: (680, 399)
		+Threat Indicator: 
			Position: (896, 399)
		+Voice Status: 
			position: (5, 165)
		+Ping: 
			Position: (896, 5)
		+Lag:
			Position: (627, 529)
		+Supernova: 
			Position: (170, 170)
		
		+Target Brackets: 			; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
		+Lead Indicator:
		+Lock Indicator:
		+Offscreen Indicator:
		+Hostile Triangle: 
			Position: (840, 525) ; Centre of the screen
		+Target Triangle: 
			Position: (840, 525)
		+Missile Triangles: 
			Position: (840, 525)
		+Orientation Tee: 
			Position: (840, 525)
		+Weapon Energy: 
			Position: (896, 916)
		+Mission Time: 
			Position: (1619, 1007)
		+Kills: 
			Position: (1558, 929)
		; FS1 specific gauge
		;+Weapon Linking: 
		;	Position: (598, 387)
		; Komet's lead sight. Looks for "leadsight.ani"
		;+Lead Sight: default
	$End Gauges
#End

#Gauge Config
	$Base: (1440, 900)					
	$Required Aspect: Wide Screen 		
	$Min: (1440, 900)
	$Max: (1440, 900)
	$Gauges:		
		+Messages: 
			Position: (4, 4)
		    Max Width: 1438
		    Line Height: 10
		+Training Messages: 
			Position: (597, 151)
		+Multiplayer Messages:
			Position: (8, 240)
		+Support: 
			Position: (459, 534)
		+Damage: 
			Position: (649, 71)
		+Wingman Status: 
			Position: (1351, 148)
		+Auto Speed:
			Position: (1367, 835)
		+Auto Target:
			Position: (1367, 805)
		+Countermeasures:
			Position: (1299, 766)
		+Talking Head: 
			Position: (4, 56)
		+Directives: 
			Position: (4, 411)
		+Weapons: 
			Position: (1299, 694)
		+Objective Notify: 
			Position: (649, 236)
		+Squad Message: 
			Position: (1025, 767)
		+Player Shields: 
			Position: (883, 803)
		+Target Shields: 
			Position: (459, 803)
		+Escort View: 
			Position: (1287, 411)
		+ETS Weapons: 
			Position: (1299, 804)
		+ETS Shields: 
			Position: (1317, 804)
		+ETS Engines: 
			Position: (1335, 804)
		+Target Monitor: 
			Position: (4, 740)
		+Extra Target Data:
			Position: (4, 712)
		+Radar: 
			Position: (627, 729)
		; If you want different types of radar running, be my guest
		;+Radar Orb:  
		;	Position: (411, 590)			
		+Afterburner Energy: 
			Position: (582, 763)
		+Text Warnings: 
			Position: (720, 226)
		+Center Reticle: 
			Position: (696, 428)
			Filename: crshair
		+Mini Target Shields:
			Position: (705, 504)
	  	    3 Digit Hull Offsets: (6, 6)
		    2 Digit Hull Offsets: (10, 6)
		    1 Digit Hull Offsets: (13, 6)
		+Throttle: 
			Position: (578, 321)
		+Threat Indicator: 
			Position: (763, 321)
		+Voice Status: 
			position: (5, 165)
		+Ping: 
			Position: (896, 5)
		+Lag:
			Position: (627, 529)
		+Supernova: 
			Position: (170, 170)
		
		+Target Brackets: 			; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
		+Lead Indicator:
		+Lock Indicator:
		+Offscreen Indicator:
		+Hostile Triangle: 
			Position: (720, 450) ; Centre of the screen
		+Target Triangle: 
			Position: (720, 450)
		+Missile Triangles: 
			Position: (720, 450)
		+Orientation Tee: 
			Position: (720, 450)
		+Weapon Energy: 
			Position: (788, 763)
		+Mission Time: 
			Position: (1370, 869)
		+Kills: 
			Position: (1299, 784)
		; FS1 specific gauge
		;+Weapon Linking: 
		;	Position: (598, 387)
		; Komet's lead sight. Looks for "leadsight.ani"
		;+Lead Sight: default
	$End Gauges
#End