#Mission Info $Version: 0.10 $Name: XSTR("FSO Forever!", -1) $Author: Talon1024 $Created: 08/09/09 at 20:25:56 $Modified: 12/11/09 at 15:47:29 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("This mission shows off some of the new post processing effects in FSO ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -6.556881, 1011.087341, 972.627563 +Viewer orient: 0.992362, 0.000001, -0.123362, 0.013121, 0.994327, 0.105559, 0.122662, -0.106371, 0.986732 $Skybox Model: starfield.pof +Skybox Flags: 262400 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "Effect1" "0" "number" 1 "Effect2" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 514 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 22 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 1000.000000, 500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.955337, 0.295520, 0.000000, -0.295520, 0.955337 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 1 ;! Object #1 $Class: SF Astaroth $Team: Hostile $Location: 229.801361, 0.000000, 5078.465820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: GTD Orion 2 ;! Object #2 $Class: GTD Orion $Team: Friendly $Location: -683.582642, 0.000000, 1275.203003 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: GTD Hecate 3 ;! Object #3 $Class: GTD Hecate $Team: Friendly $Location: 818.646423, 0.000000, 1661.885376 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1300 $Name: GTC Aeolus 4 ;! Object #4 $Class: GTC Aeolus $Team: Friendly $Location: -12.318192, -0.000000, 2951.977051 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 500 $Name: SC Rakshasa 5 ;! Object #5 $Class: SC Rakshasa $Team: Hostile $Location: -282.030060, -0.000000, 5733.071777 $Orientation: -0.452177, 0.000000, -0.891929, 0.000000, 1.000000, 0.000000, 0.891929, 0.000000, -0.452177 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 300 $Name: SC Rakshasa 6 ;! Object #6 $Class: SC Rakshasa $Team: Hostile $Location: 420.886993, 165.841904, 6059.877441 $Orientation: -0.246632, 0.000000, -0.969109, 0.000000, 1.000000, 0.000000, 0.969109, 0.000000, -0.246632 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 300 $Name: Aries 1 ;! Object #7 $Class: SF Mara $Team: Hostile $Location: -238.572769, 0.000000, 5198.191895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aries 2 ;! Object #8 $Class: SF Mara $Team: Hostile $Location: -128.157394, 0.000000, 5190.148438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aries 3 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: -140.625626, 0.000000, 5093.074707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aries 4 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: -311.394287, 0.000000, 5218.296875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aries 5 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: -302.664764, 0.000000, 5107.607910 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aries 6 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: -347.813629, 0.000000, 5144.417480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Cancer 2 ;! Object #13 $Class: SF Astaroth $Team: Hostile $Location: 218.143509, 0.000000, 5213.522949 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Cancer 3 ;! Object #14 $Class: SF Astaroth $Team: Hostile $Location: 292.822937, 0.000000, 5267.158203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Cancer 4 ;! Object #15 $Class: SF Astaroth $Team: Hostile $Location: 338.662781, 0.000000, 5085.332031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Cancer 5 ;! Object #16 $Class: SF Astaroth $Team: Hostile $Location: 312.683105, 0.000000, 5095.996582 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Cancer 6 ;! Object #17 $Class: SF Astaroth $Team: Hostile $Location: 210.694534, 0.000000, 5328.498047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 13 $Name: Leo 1 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: 44.437672, 0.000000, 5547.581055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Leo 2 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: 130.691269, 0.000000, 5558.497070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Leo 3 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: 110.405952, 0.000000, 5638.824219 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Leo 4 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 37.168091, 0.000000, 5687.345703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) $Name: Aries $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" "Aries 5" "Aries 6" ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Cancer $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" "Cancer 6" ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Leo $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) +Flags: ( "no-arrival-music" "no-arrival-message" ) #Events ;! 5 total $Formula: ( when ( true ) ( add-goal "GTD Orion 2" ( ai-chase "SC Rakshasa 5" 89 ) ) ( add-goal "GTD Hecate 3" ( ai-chase "SC Rakshasa 6" 89 ) ) ( add-goal "GTC Aeolus 4" ( ai-chase "SC Rakshasa 5" 89 ) ) ( beam-free-all "GTD Orion 2" "GTD Hecate 3" "GTC Aeolus 4" "SC Rakshasa 5" "SC Rakshasa 6" ) ( add-goal "SC Rakshasa 5" ( ai-chase "GTC Aeolus 4" 89 ) ) ( add-goal "SC Rakshasa 6" ( ai-chase "GTC Aeolus 4" 89 ) ) ( add-goal "Aries" ( ai-chase "GTD Orion 2" 89 ) ) ( add-goal "Cancer" ( ai-chase "GTD Hecate 3" 89 ) ) ( add-goal "Leo" ( ai-chase "GTC Aeolus 4" 89 ) ) ( hud-disable 1 ) ( player-use-ai ) ( add-goal "Alpha 1" ( ai-play-dead 89 ) ) ) +Name: Start mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( key-pressed "1" ) ( = @Effect1[0] 0 ) ) ( key-reset "1" ) ( set-post-effect "saturation" 0 ) ( modify-variable @Effect1[0] 1 ) ) +Name: Keypress 1-1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( key-pressed "2" ) ( = @Effect2[0] 0 ) ) ( key-reset "2" ) ( set-post-effect "film grain" 60 ) ( set-post-effect "stripes" 40 ) ( modify-variable @Effect2[0] 1 ) ) +Name: Keypress 2-1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( key-pressed "1" ) ( = @Effect1[0] 1 ) ) ( key-reset "1" ) ( set-post-effect "saturation" 100 ) ( modify-variable @Effect1[0] 0 ) ) +Name: Keypress 1-2 +Repeat Count: 1 +Interval: 1 $Formula: ( every-time ( and ( key-pressed "2" ) ( = @Effect2[0] 1 ) ) ( key-reset "2" ) ( set-post-effect "film grain" 0 ) ( set-post-effect "stripes" 0 ) ( modify-variable @Effect2[0] 0 ) ) +Name: Keypress 2-2 +Repeat Count: 1 +Interval: 1 #Goals ;! 1 total $Type: Primary +Name: Keys $MessageNew: XSTR("Press 1 to toggle saturation, and 2 to toggle film grain and interlacing", -1) $end_multi_text $Formula: ( false ) +No music #Waypoints ;! 0 lists total #Messages ;! 1 total $Name: Keys $Team: -1 $MessageNew: XSTR("Press 1 to desaturate, and press 2 to add film grain and interlacing.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 15 total $Num stars: 500 $Ambient light level: 7895160 $Bitmap List: $Sun: SunWhite +Angles: 0.000000 0.000000 0.698131 +Scale: 4.000000 $Starbitmap: dneb03 +Angles: 0.069813 0.000000 0.034907 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 6.213367 0.000000 0.157080 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 6.178461 0.000000 6.195914 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.261799 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.191986 0.000000 0.034907 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.314159 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.157080 0.000000 0.104720 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.916662 0.000000 6.265727 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.724676 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.724676 0.000000 0.104720 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.846848 0.000000 0.122173 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.881755 0.000000 0.069813 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.000000 0.000000 5.829395 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.069813 0.000000 5.969021 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 6.213367 0.000000 5.951568 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: None #End